P-64D Super Ferret
|
|
|
Designation: Patrol fighter
Max Y/P/R: 80/80/90 deg/s
Armor (F/B/L/R): 65/65/45/45
Max speed: 500 kps
Missile decoys: none
|
Length: 10.24 m
Mass: 10500 kg
Shields (F/B): 60/60
Aft. speed: 1400 kps
Flyable: Simulator only
|
Notes: The Ferret is the Confederation's most reliable patrol fighter. It is widely used by both planetary defense and carrier-based squadrons.
|
F-36G Hornet
|
|
|
Designation: Light fighter
Max Y/P/R: 80/90/80 deg/s
Armor (F/B/L/R): 45/40/30/30
Max speed: 440 kps
Missile decoys: 2
|
Length: 18.80 m
Mass: 12500 kg
Shields (F/B): 45/45
Aft. speed: 1280 kps
Flyable: Simulator Only
|
Notes: Once the most widely used light fighter in the Confederation's fleet, the Hornet is due to be retired in 2669. Even after numerous upgrades, the ship remains inferior to the Epee and Stiletto, being only average when compared to Kilrathi light fighters.
|
F-71B Stiletto
|
|
|
Designation: Light fighter
Max Y/P/R: 90/90/90 deg/s
Armor (F/B/L/R): 90/80/70/70
Max speed: 500 kps
Missile decoys: 2
|
Length: 19.64 m
Mass: 13000 kg
Shields (F/B): 50/50
Aft. speed: 1400 kps
Flyable: Sim and Campaign
|
Notes: The Stiletto is the fastest fighter in the Confederation's fleet. It also has more armor than the Epee or the Ferret.
|
F-27D Arrow V
|
|
|
Designation: Patrol fighter
Max Y/P/R: 60/60/70 deg/s
Armor (F/B/L/R): 40/40/40/40
Max speed: 800 kps
Missile decoys: none
|
Length: 10.24 m
Mass: 8760 kg
Shields (F/B): 85/85
Aft. speed: 2100 kps
Flyable: Simulator only
|
Notes: Although the Arrow design is older than even the Epee, the "D" model is brand new, having just entered production. The new Arrow is a pure patrol craft - amazingly fast, but unmanoeuvrable and poorly armed.
|
F-54C Epee
|
|
|
Designation: Light Attack fighter
Max Y/P/R: 100/100/100 deg/s
Armor (F/B/L/R): 35/35/30/30
Max speed: 480 kps
Missile decoys: 4
|
Length: 12.41 m
Mass: 13000 kg
Shields (F/B): 60/60
Aft. speed: 1360 kps
Flyable: Simulator only
|
Notes: The Epee is an extremely fast and maneuverable light fighter, and packs long-range cannons and missiles.
|
F-38A Talon
|
|
|
Designation: Medium fighter
Max Y/P/R: 80/80/80 deg/s
Armor (F/B/L/R): 90/80/70/70
Max speed: 380 kps
Missile decoys: 2
|
Length: 17.40 m
Mass: 15000 kg
Shields (F/B): 70/70
Aft. speed: 1000 kps
Flyable: Simulator only
|
Notes: Designed to replace the Scimitar, the Talon went into mass production in 2642. During its two year service time, more pilots died in Talons than in any other Confed fighter, mostly due to its low afterburner speed leaving pilots overexposed to Kilrathi missiles.
|
F-44G Rapier II
|
|
|
Designation: Medium fighter
Max Y/P/R: 100/100/100 deg/s
Armor (F/B/L/R): 75/75/65/65
Max speed: 450 kps
Missile decoys: 4
|
Length: 19.02 m
Mass: 15000 kg
Shields (F/B): 115/115
Aft. speed: 1300 kps
Flyable: Sim and Campaign
|
Notes: The Confederation's primary space superiority fighter for over a decade, the Rapier II has excellent maneuverabilty, strong shields, and a good weapon loadout.
|
A-15E Gladius
|
|
|
Designation: Fighter-Bomber
Max Y/P/R: 80/70/80 deg/s
Armor (F/B/L/R): 140/100/80/80
Max speed: 400 kps
Missile decoys: 2
|
Length: 18.36 m
Mass: 25000 kg
Shields (F/B): 95/95
Aft. speed: 1000 kps
Flyable: Sim and Campaign
|
Notes: The Gladius is the Confederation's most versatile fighter. It carries enough torpedoes to down a small capital ship, while still retaining a decent dogfighting ability.
|
F-57A Sabre
|
|
|
Designation: Heavy fighter
Max Y/P/R: 80/80/80 deg/s
Armor (F/B/L/R): 200/200/180/180
Max speed: 400 kps
Missile decoys: 6
|
Length: 23.62 m
Mass: 22000 kg
Shields (F/B): 100/100
Aft. speed: 1200 kps
Flyable: Sim and Campaign
|
Notes: One of the Confederation's heaviest fighters, the Sabre performs well both in dogfights and in strikes against capital ships.
|
F-95A Morningstar
|
|
|
Designation: Heavy fighter
Max Y/P/R: 80/80/80 deg/s
Armor (F/B/L/R): 200/200/200/200
Max speed: 400 kps
Missile decoys: 5
|
Length: 22.43 m
Mass: 20000 kg
Shields (F/B): 150/150
Aft. speed: 1200 kps
Flyable: Simulator only
|
Notes: One of the Confederation's latest fighters, the Morningstar packs excellent armor and shields, along with a vast loadout of anti-capship weapons.
|
YF-97 Wraith
|
|
|
Designation: Prototype medium fighter
Max Y/P/R: 100/100/100 deg/s
Armor (F/B/L/R): 100/100/100/100
Max speed: 600 kps
Missile decoys: 5
|
Length: 16.20 m
Mass: 13500 kg
Shields (F/B): 200/200
Aft. speed: 1600 kps
Flyable: Simulator only
|
Notes: A truly superb fighter, the Wraith is widely criticised as another Confed attempt to produce a supership regardless of the costs. While limited production for Spec Ops needs is being debated, full-scale production now seems all but impossible.
|
A-14K Raptor
|
|
|
Designation: Heavy fighter
Max Y/P/R: 70/60/70 deg/s
Armor (F/B/L/R): 160/160/120/120
Max speed: 400 kps
Missile decoys: 5
|
Length: 36.00 m
Mass: 20000 kg
Shields (F/B): 140/140
Aft. speed: 1200 kps
Flyable: Simulator only
|
Notes: One of the oldest fighters in service, famous for the powerful punch it packs, the latest incarnations of the Raptor also have torpedo carrying abilities.
|
A-17F Broadsword
|
|
|
Designation: Torpedo bomber
Max Y/P/R: 40/40/40 deg/s
Armor (F/B/L/R): 400/400/350/350
Max speed: 320 kps
Missile decoys: 3
|
Length: 36.15 m
Mass: 100000 kg
Shields (F/B): 500/500
Aft. speed: n/a
Flyable: Simulator only
|
Notes: The Confederation's most poweful bomber, the Broadsword carries an amazing loadout, including eight torpedoes and three neutron gun turrets.
|
A-18A Crossbow
|
|
|
Designation: Torpedo bomber
Max Y/P/R: 80/80/80 deg/s
Armor (F/B/L/R): 400/400/350/350
Max speed: 370 kps
Missile decoys: 3
|
Length: 24.00 m
Mass: 40000 kg
Shields (F/B): 500/500
Aft. speed: n/a
Flyable: Sim and Campaign
|
Notes: The Crossbow is powerful enough to take out most capital ships, and is also much smaller and more maneuverable than the Broadsword. Its shields, however, recharge quite slowly.
|
|