Confed fighters - Confed capital ships - Kilrathi fighters - Kilrathi capital ships

P-64D Super Ferret

Designation: Patrol fighter
Max Y/P/R: 80/80/90 deg/s
Armor (F/B/L/R): 65/65/45/45
Max speed: 500 kps
Missile decoys: none
Length: 10.24 m
Mass: 10,500 kg
Shields (F/B): 60/60
Aft. speed: 1400 kps
Flyable: Simulator only

Notes: The Ferret is the Confederation's most reliable patrol fighter, widely used by both planetary defense and carrier-based squadrons. Although intended purely as a patrol & recon vessel, it can hold its own in combat against light Kilrathi fighters.




F-27J Arrow V

Designation: Light fighter
Max Y/P/R: 60/60/70 deg/s
Armor (F/B/L/R): 40/40/40/40
Max speed: 800 kps
Missile decoys: none
Length: 10.24 m
Mass: 8,760 kg
Shields (F/B): 85/85
Aft. speed: 2100 kps
Flyable: Simulator only

Notes: Although the Arrow design is older than even the Hornet, the 'J' model is brand-new, having just entered production. In spite of its designation, the new Arrow is a pure patrol craft - amazingly fast, but unmaneuverable and poorly armed.




F-36G Hornet

Designation: Light fighter
Max Y/P/R: 80/90/80 deg/s
Armor (F/B/L/R): 45/40/30/30
Max speed: 440 kps
Missile decoys: 2
Length: 18.80 m
Mass: 12,500 kg
Shields (F/B): 45/45
Aft. speed: 1280 kps
Flyable: Simulator Only

Notes: Once the most widely used light fighter in the Confederation's fleet, the Hornet is due to be retired in 2669. Even after numerous upgrades, the ship's performance is only average when compared to Kilrathi light fighters.




F-71B Stiletto

Designation: Light fighter
Max Y/P/R: 90/90/90 deg/s
Armor (F/B/L/R): 90/80/70/70
Max speed: 500 kps
Missile decoys: 2
Length: 19.64 m
Mass: 13,000 kg
Shields (F/B): 50/50
Aft. speed: 1400 kps
Flyable: Sim and Campaign

Notes: The Stiletto is one of the fastest ship in the Confed arsenal. A compromise between a patrol ship and a light attack fighter, the Stiletto has a greater range and endurance than the Ferret, but less firepower than the Epee.




F-54C Epee

Designation: Light Attack fighter
Max Y/P/R: 100/100/100 deg/s
Armor (F/B/L/R): 35/35/30/30
Max speed: 480 kps
Missile decoys: 4
Length: 12.41 m
Mass: 13,000 kg
Shields (F/B): 60/60
Aft. speed: 1360 kps
Flyable: Simulator only

Notes: A pure dogfighter, the Epee is heavily armed, and can even carry a torpedo. Although notorious for its light defenses, its small size combined with excellent maneuverability, give it surprisingly good endurance in the hands of a skilled pilot.




F-38A Talon

Designation: Medium fighter
Max Y/P/R: 80/80/80 deg/s
Armor (F/B/L/R): 90/80/70/70
Max speed: 380 kps
Missile decoys: 2
Length: 17.40 m
Mass: 15,000 kg
Shields (F/B): 70/70
Aft. speed: 1000 kps
Flyable: Simulator only

Notes: Introduced in 2642, the Talon's low afterburner speed made it unsuitable for the frontlines. However, it proved to be a valuable asset for Militia squadrons in peripheral sectors like Gemini. Many Talons have also found their way into criminal gangs.




F-44G Rapier II

Designation: Medium fighter
Max Y/P/R: 100/100/100 deg/s
Armor (F/B/L/R): 75/75/65/65
Max speed: 450 kps
Missile decoys: 4
Length: 19.02 m
Mass: 15,000 kg
Shields (F/B): 115/115
Aft. speed: 1300 kps
Flyable: Sim and Campaign

Notes: The Confederation's primary space superiority fighter for over a decade, the Rapier II has excellent maneuverabilty, strong shields, and a good weapon loadout.




YF-97 Wraith

Designation: Prototype medium fighter
Max Y/P/R: 100/100/100 deg/s
Armor (F/B/L/R): 100/100/100/100
Max speed: 600 kps
Missile decoys: 5
Length: 16.20 m
Mass: 13,500 kg
Shields (F/B): 200/200
Aft. speed: 1600 kps
Flyable: Simulator only

Notes: A truly superb fighter, the Wraith is widely criticised as another Confed attempt to produce a supership regardless of the costs. While limited production for Spec Ops needs is being debated, full-scale production now seems all but impossible.




F-57A Sabre

Designation: Heavy fighter
Max Y/P/R: 80/80/80 deg/s
Armor (F/B/L/R): 200/200/180/180
Max speed: 400 kps
Missile decoys: 6
Length: 23.62 m
Mass: 22,000 kg
Shields (F/B): 100/100
Aft. speed: 1200 kps
Flyable: Sim and Campaign

Notes: One of the Confederation's heaviest combat fighters, the Sabre performs well both in dogfights and in strikes against capital ships. While its shields leave a lot to be desired, the Sabre makes up for it with excellent armor.




F-95A Morningstar

Designation: Heavy fighter
Max Y/P/R: 80/80/80 deg/s
Armor (F/B/L/R): 200/200/200/200
Max speed: 400 kps
Missile decoys: 5
Length: 22.43 m
Mass: 20,000 kg
Shields (F/B): 150/150
Aft. speed: 1200 kps
Flyable: Simulator only

Notes: The latest heavy fighter in Confed service, the Morningstar packs excellent armor and shields. Armed with torpedoes and the nuclear Mace missile, the Morningstar is a very potent capship killer.




A-14K Raptor

Designation: Heavy fighter
Max Y/P/R: 70/60/70 deg/s
Armor (F/B/L/R): 160/160/120/120
Max speed: 400 kps
Missile decoys: 5
Length: 36.00 m
Mass: 20,000 kg
Shields (F/B): 140/140
Aft. speed: 1200 kps
Flyable: Simulator only

Notes: One of the oldest fighters in service, famous for the powerful punch it packs, the latest models of the Raptor can also carry torpedoes. The absence of a gun turret on a ship of this size remains a significant problem, however.




A-15E Gladius

Designation: Fighter-Bomber
Max Y/P/R: 80/70/80 deg/s
Armor (F/B/L/R): 140/100/80/80
Max speed: 400 kps
Missile decoys: 2
Length: 18.36 m
Mass: 25,000 kg
Shields (F/B): 95/95
Aft. speed: 1000 kps
Flyable: Sim and Campaign

Notes: The Gladius is the Confederation's most versatile fighter. It carries enough torpedoes to down a small capital ship, while still retaining a decent dogfighting ability.




A-17F Broadsword

Designation: Torpedo bomber
Max Y/P/R: 40/40/40 deg/s
Armor (F/B/L/R): 400/400/350/350
Max speed: 320 kps
Missile decoys: 3
Length: 36.15 m
Mass: 100,000 kg
Shields (F/B): 500/500
Aft. speed: n/a
Flyable: Simulator only

Notes: The most powerful bombers in the Confederation's arsenal. With no afterburners, the Broadsword is in some ways closer to a corvette than a fighter. It carries an extraordinary weapons loadout, including eight torpedoes and three neutron gun turrets.




A-18A Crossbow

Designation: Torpedo bomber
Max Y/P/R: 80/80/80 deg/s
Armor (F/B/L/R): 400/400/350/350
Max speed: 370 kps
Missile decoys: 3
Length: 24.00 m
Mass: 40,000 kg
Shields (F/B): 500/500
Aft. speed: n/a
Flyable: Sim and Campaign

Notes: The Crossbow is powerful enough to take out most capital ships, and is also much more maneuverable than the Broadsword. Most importantly, it is smaller, and can be carried even on cruisers and escort carriers.





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